7 Wonders Duel - (English Version) - A board game by Repo from Antoine Bauza
7 Wonders Duel - (English Version) - A board game by Repo from Antoine Bauza
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- STRATEGY GAME: Experience an intense two-player struggle for supremacy in the ancient world! Challenge your opponent and bring your civilization to victory with Prestigious Buildings, Military Supremacy or Scientific Supremacy.
- TAKE CONTROL OF YOUR CIVILIZATION: Decide to invest in science, military or prestige. If you fail to build defenses, your capital city may be destroyed, but ignore technology and your people may be left in the dark ages. Will your city achieve greatness, or will your opponent prevent you from completing all your Wonders?
- CIVILIZATION WAS BORN FROM EVOLUTION: One game of 7 Wonders Duel plays over the course of three rounds, called Ages, during which you will choose cards with increasingly powerful effects. Each card you choose will influence your general strategy.
- VICTORY CAN BE ACHIEVE IN THREE WAYS: By invading your opponent 's capital, by achieving a monopoly on scientific advancement, or simply by crafting the city that will earn the most victory points in the end. But be warned: only seven of the eight Wonders in play can be built.
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Experience an intense struggle for supremacy in the Ancient world! |
Choose the Wonders you aim to build and guide your city through three Ages of drafting cards from cunningly shaped tableaus. |
Victory can be achieved in three ways: . Invading your opponent’s capital . Achieving a monopoly on scientific advancement . Winning the most victory points |
But be warned: only seven of the eight Wonders in play can be built. Will your city achieve greatness, or will your opponent prevent you from completing all your wonders? |
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In 7 Wonders Duel, each player leads a civilization and over the course of 3 Ages, constructs buildings and wonders. |
Each Age card represents a Building which will help the player to strengthen their army, make scientific discoveries, and develop their city. |
There are three ways to win: Military, Scientific or Civilian supremacy. |
Designed by Antoine Bauza and Bruno Cathala, 7 Wonders: Duel adapts the game play and excitement of 7 Wonders for one-on-one battles. |
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In the game, the players will be the leaders of one of the seven civilizations, personally visit the history, through cooperation and competition with the players, lead the civilization through three times, and finally create a unique culture and technology, complete their own civilization.
Introduction to rules
Introduction to the rules of the game: The core rules of "Seven wonders" is the round draw scoring system, players will get 7 cards as their hands at the beginning of each era, after choosing a card as their own to play, the hand to their next home, and then repeat this link, until each player only has one hand card, then each player abandoned the last hand card. The player with the highest score after three eras is the winner.
There are seven types of Seven Wonders cards, but generally speaking, they can only be divided into two types: the scoring cards and the resources needed to play the scoring cards. There are four scoring cards: Blue Culture, Green Technology, Red Military, and Purple Chamber of Commerce. Different kinds of cards are scored in different ways: blue cards are awarded points directly on the card; green cards are awarded points with more cards; red cards are compared to the player's upper and lower house at the end of each phase; purple cards are awarded points with more military marks. There are three types of resource cards: brown basic resource cards, gray advanced resource cards, and yellow market cards. Of these, the first two directly generate resources for the player who has them, while yellow cards are very flexible and each has a different effect.
In addition, each civilization has its own miracle, and the player can choose not to play the card he chooses during the turn and instead use it to build the miracle. Completed miracles can provide the player with points or other rewards.